![]() ![]() The last part of all that is perhaps understandable, given the unique insight she has into so many forms of rehab. In less than five years, Hunt earned a W-League contract with Canberra United and a call-up to the Young Matildas, a scholarship to Sydney University, ruptured her anterior cruciate ligament (ACL) requiring surgery, endured three further consecutive operations to correct issues with her other knee, dislocated her shoulder requiring a full reconstruction, fractured her tibia and returned to university to begin the process of becoming a Doctor of Physiotherapy. Clare Hunt’s form for the Wanderers has catapaulted her into World Cup reckoning. Nothing illustrates the speed of Hunt’s ascent into the World Cup reckoning than the fact that only weeks ago she assumed she would be going as a spectator.Īnd yet hers is also a story years in the making, but one that some had feared may never quite reach the heights it should. If Hunt is included – and many observers believe her first two caps in the last week make that very likely indeed – then the tickets she bought to go to see the World Cup will suddenly need a new owner. One of Clare Hunt’s close friends may be in for something of a treat come late June, when the Matildas’ FIFA Women’s World Cup squad is announced. Safeguard children’s privacy by putting their best interests first.Įmpower children and adults with tools that give them control over their digital experience.Clare Hunt thought she was going to the FIFA Women’s World Cup as a fan – now she’s close to playing at it, writes Tom Smithies. Protect children’s right to play by making safety and wellbeing a priority. ![]() The LEGO Group and Epic Games have agreed to three principles which will ensure the digital spaces they develop deliver engaging play opportunities safely: The company is a leader in defining safe digital play experiences for children including the development of an industry-standard Digital Child Safety Policy with UNICEF and the 2016 launch of the first fully live moderated social app for children. Epic is also committed to enabling developers to create age-appropriate experiences online and in 2020 acquired SuperAwesome, a company that has pioneered technology designed to deliver safe digital engagement with children under 16.įor 90 years the LEGO Group has inspired generations of children through play through the endless creative possibilities of the LEGO brick, which remains the core of its business. It is at the forefront of popular culture, creating experiences that connect people through gaming, music and creative collaboration. The LEGO Group and Epic Games will combine their extensive experience to ensure that this next iteration of the internet is designed from the outset with the wellbeing of kids in mind.Įpic Games has expertise in building creative tools and immersive worlds that are open and accessible to players and developers everywhere. Tim Sweeney, CEO & Founder, Epic Games said: “The LEGO Group has captivated the imagination of children and adults through creative play for nearly a century, and we are excited to come together to build a space in the metaverse that’s fun, entertaining, and made for kids and families.”Īs the metaverse evolves, it is reshaping how people meet, play, work, learn and interact in a virtual, 3D world. We look forward to working with Epic Games to shape this exciting and playful future.” Just as we’ve protected children’s rights to safe physical play for generations, we are committed to doing the same for digital play. But we have a responsibility to make them safe, inspiring and beneficial for all. We believe there is huge potential for them to develop life-long skills such as creativity, collaboration and communication through digital experiences. Niels B Christiansen, CEO of The LEGO Group said: “Kids enjoy playing in digital and physical worlds and move seamlessly between the two. The family-friendly digital experience will give kids access to tools that will empower them to become confident creators and deliver amazing play opportunities in a safe and positive space. The two companies will team up to build an immersive, creatively inspiring and engaging digital experience for kids of all ages to enjoy together. The LEGO Group and Epic Games today announced they are entering a long-term partnership to shape the future of the metaverse to make it safe and fun for children and families. ![]()
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