![]() Radius: 50, Gain: 100, Threhold: 0, Saturation: 100 Radius: 100, Gain: 100, Threshold: 200, Saturation:100 Radius: 50, Gain: 100, Threshold: 100, Saturation: 100īy checking the “Use Linear Working Space” box, you get a more realistic blur and bokeh effect. Use the threshold from 0 to 255 to limit how much the gain and saturation affect your image. The highlights option only works on the lighter parts of an image. ![]() Radius: 50, Masked, Luminence Radius: 50, Masked, Luminance Values Inverted Invert allows you to change black to white in the map that you have selected. So 0, would mean that all black is what is focused in the image. Choose a color channel, luminance, or alpha and you can get some pretty neat results.īlur Focal Distance: The value from 0-255 for what will be considered ‘in focus’ based on the masks luminance value. Blur Map Layer Radius: 50, MaskedĬhannel: You can create some interesting effects if you use the same image as your blur map. However, I have noticed the halo effect happening around the subjects. The blur map can be the image you are editing, but what would be most effective would be a mask or shape layer of the piece you want in focus. /rebates/&.com252fafter-effects252fhow-to-create-fake-camera-lens-blur-after-effects. This map can be any layer in your composition, but that I have found works well is using a black and white layer that represents the object you want to focus. One of the powerful things about this effect is the ability to create a blur map. Radius: 50, Triangle, Aspect Ratio Change Radius: 50, Triangle, Rotated 90 Degreesĭiffraction Fringe will give the shapes more ‘definition’ as in they will have flatter edges rather than soft bokeh, they will be hard bokeh shapes. The Ratio property allows you to simulate the stretched affect of lense flares in anamorphic film. Radius: 50, Triangle Radius: 50, Square Radius: 50, Pentagon Radius: 50, Hexagon Radius: 50, Rounded Hexagon: 100 Radius: 50, Decagon These can be adjusted to various shapes, as well as be rounded, rotated, and diffracted. Instead of blurring objects uniformly, brighter objects will have more shaped and ‘bokeh’ style blues. Iris Properties: Creates adjustable iris shapes for the blur. ![]() Radius: Creates the blur, the bigger the number, the more blur is added to the image. It creates a simulated lens blur on the image.Ī part I like is the ability to change the iris shapes and diffraction focus on the image. Parameters Depth Map Layer The control layer from which the depth map is taken. This can give your image the bokeh effect on your blurred lights, This effect works with 8-bpc and 16-bpc color. The blur depends on a black and white depth map as well as simulated iris settings. The camera lens blur is similar to the lens blur in photoshop. Description Lens Blur simulates the blur of a real life camera. This blur is a lot more complex than other blur modes, so while this is more realistic, it also takes longer to render. This blur creates blurs that can be similar to a lens blur in Photoshop. ![]()
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